Alpha to Beta
2009-09-23

The GO3 Electronic & Entertainment Expo 2009 will be held in the next couple of weeks from the 2 - 4 of October at the Perth Convention Exhibition Centre, As far as entering the gaming competition for the this year’s upcoming event things are looking a little grim, We’ve been having collision issues and as it stands the XNA language is very 2D platform oriented and becoming difficult to convert to work in 3D, but with that all said we’re not giving up hope and will be endeavoring to complete our Alpha in time. We will have a BETA running at the G03 for all 3 days at the “Space Agents in Space” booth that will be manned by at least one member of the SAIS team, so if you’re at the Expo head on down and have a firsthand look at our game.

After the Expo will be heading into our Q&A (Quality and Assurance) phase of development where we will be polishing and ironing out all the kinks and bugs, hopefully over this time we will be opening up for external beta testing so if you’re interested in getting involved in the development process and being a beta tester keep an eye out.

GO3

Welcome To Space Agents in Space
2009-09-07

Drug Addicted Robots team
What is “Drug Addicted Robots”, basically we are a college based games development team from Western Australia Localized at East Central Tafe currently working on our own independent property called “Space Agents in Space”. Studying for our Diploma in Games Development we consist of 7 Programmers and 8 Technical Artist each with specific roles, we work in an industry workplace simulated environment under an agile ideology in an effort to become industry ready. As a team we have been assigned 9 weeks in which to conceive, design and develop “Space Agents in Space”  for a Steam and Xbox Live release later in the year, This Coming October we will be showcasing a playable beta at the GO3 gaming Convention at the Western Australian Convention Centre.

Each Artist and Programmer has a Role and Team and currently we have:

Matt Dyet: Lead Artist, Designer, Web Artist, UV artist, Texture Artist, UI Designer.
Scott Higginbotham: Lead Artist, Designer, Sprite Artist, Concept Artist, Web Artist, Web Author.
Ben Moreschi: 3D Lead, Concept Artist, Level Designer, Texture Artist.
Kieran McDonald: 3D Artist, Level Designer, Texture Artist.
Ben Russell:  Concept Artist, Web Author.
Adam Megow: Concept Artist, Sprite Artist, 3D Artist.
Mark Angus: Sound Development, Level Design, 3D Artist.
James Smyth: Sound Development, Level Design, 3D Artist.
Curtis Unger: Web Design and Programming, Lead Advertising.
James Gibson: HUD, Collision and Distortion Programmer, Lead Sound, Saboteur.
Tahaa Sharara: Programmer.
Llew Walton: Programmer.
Mathew Louson: Programmer.
Peter Nelson: Program Lead, Programmer, Cell Shading and Sound Programmer.
Andrew Pech: Graphics Engine Developer, Programmer.